Re: keep or sell, my rule of thumb is to always keep at least one of literally everything. After the second one I haven't had to worry about energy, but I definitely do need to eat for hit points after some fighting in the mine! Later in the game you'll get some permanent energy increases (I'm being deliberately vague here). Likewise the Field Snack already mentioned. Both are plentiful and have very little value to sell, so they're ideal foods. Hopefully you have a big stack of salmonberries from the salmonberry days in mid-spring. Have fun, and try not to stress too much - it's essentially impossible to play this game wrong (even if there are certainly strategies that will get you money/friendship/whatever faster than other strategies).Įating for energy is definitely a thing early in the game. Re: "almost everyone likes flowers" - this is true, but just a warning that daffodils and dandelions are classified by the game as "forage", not "flower" (as you can see in the item description), so there's several people who don't like those but like other kinds of flowers. Edible items will also give more energy if they are silver or gold quality. For some items, it's possible to get a purple (iridium) star, and those sell for 2 times the regular price. The silver and gold stars indicate quality - a silver star item will sell for 1.25 times the regular price, and a gold star item will sell for 1.5 times the regular price. Fishing also uses energy quickly, especially once your fishing level increases and you start getting bites more quickly, but you can also just eat fish for energy so it pretty much makes up for itself.Īlso, yeah, the crafting (not cooking) recipe using the tree seeds can be quite useful. as you've noticed, you'll definitely need food to go down the mines. Sorry that's kind of a vague answer, but it really depends on your playstyle and what kind of stuff you like doing since some activities use up energy faster than others. If you feel like you have enough food for energy, go ahead and sell them. Probably out of your price range right now but definitely something to think about. Ranching is another option if you go that route, but it requires a much larger buy-in than most other money making methods. If you like farming though, there is pretty much very few wrong ways to do it. Void and Solar essences actually sell for a pretty good price, as do gems any excess ores or bars you might have (just don't buy too much coal from Clint for cheap bars, it'll eat into your profits).įishing is very profitable if you're good at it, as stated above, and foraging can be as well if you get into a rhythm. So if you like mining/combat, find a way to make money from doing that. However, you should be doing what you enjoy. Most players like to fish for money but that can be frustrating for new players sometimes. Summer is when most people's farms really start snowballing though, so you should be fine. The tidepool area there yields a lot of very good forageables, and the cost in wood is pretty cheap too. If you haven't done it already, build the bridge to the other side of the beach. Keep in mind forageables reset on Sundays and can accumulate if left alone otherwise. It's easy to track what you need for the community centre with the forageables and they're something you can look for when you're otherwise low on energy at any other point in time. As you're still very new and probably not planning out a gifting schedule, bin foraged items as you find them too. It just helps you snowball faster to sell them early and not risk dice rolls. Omni-geodes sell for 0g so you can just hold them, but all other geodes yield a decent enough profit being sold without cracking them open at Clint's. If you want an early silo for animal feed, maybe keep just ten clay - but that's all you'll really need for a while. It has its uses, but isn't super helpful early game, and at 20g a piece you'll get more for it than selling off useful stone/coal/ores. Will save a lot of time relative to running back home to the shipping bin and back. If you run out of room too quickly, go to the ocean early and fish just outside of Willie's shop - you can go sell your fish directly to him and go back out and fish some more until he closes. That feels like a really long time to go without the first backpack upgrade! Unfortunately, I suspect that might be slowing you down more than anything else, so I'm going to bullet point some things:
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